Toshimon Move Modules (TMMs)
The following listing gives you the names and types of all TMMs in the game

The following Toshimon Move Modules (TMMs) can be found in the game. TMMs are consumable upon use and will use up your turn. They are reusable after the fight against your next opponent.
TM Name
Description
Power
Accuracy
Type
Rarity
User attacks for 3 turns but
then becomes Glitched. Raises
Special Attack.
120
100
Crystal
Legendary
Charges on first turn,
attacks on second. May cause
hesitation. High critical hit ratio.
130
90
Ether
Ultra-Rare
Must be used 3 separate
times. The total damage
absorbed on the first two
times is doubled and
inflicted on the opponent on
the third use.
-
-
Heart
Ultra-Rare
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