Patch Notes
Game Updates to Beta!

0.0.4 - 04.30.2021
MOVES
Fixed moves that swap Toshimon.
Fixed moves being able to be used at/less than 0 SP.
Fixed some status effect bugs, like Yawn setting infinite sleep.
Fixed how/who status effect moves check for HP when applying statuses.
Fixed recoil calculation.
Fixed SP usage for multi-turn moves, only using SP on the turn they start.
Fixed Sleepwalker. Now only usable when asleep and also checks if you woke up that turn.
Changed Toshimon can no longer equip TMM’s for moves they already know or have equipped.
Changed SP on many moves.
Changed how some statuses calculate time left.
Changed drain damage. (1/16HP -> 1/20 HP)
Changed chance to get out of Trapped status. (33% -> 25%)
Changed chance to use moves when confused. (50% -> 33%)
Changed Toxicity damage on two turns. ( Max HP/X where X = 22/18/14/10/10 -> 22/16/12/10/10 )
Added Flex Toshimon can use all TMM’s (aside from when the above line applies.)
Added when a Toshimon has 0 SP on all of its moves they learn “Wimpy Strike” for that fight. (If they have 6 moves one is removed) Wimpy Strike is a low power and accuracy attack with high recoil on hit.
Added status effects have 2 slots. They can now overwrite other effects in the same slot but you cannot refresh already active effects until they wear off.
Slot 1 - Poison, Burn, Sleep, Paralyse, Freeze, Toxicity
Slot 2 - Confuse, Glitch, Flinch, Drain, Trapped, Shield, Charging
Added moves that do passive stat boosts have their own slot, you can overwrite but not refresh them until they wear off like normal effects.
ANIMATIONS
Changed attack and hit animations to not overlap which should fix many text issues.
Changed recall and send out animations to not overlap.
USER INTERFACE
Fixed Toshidex now resets the description to the top when you change pages.
Fixed that items no longer carry over between battles. Fixed Toshidex now resets the description to the top when you change pages.
Fixed that items no longer carry over between battles.
Fixed Empty Toshi item slots now correctly have a blank icon instead of a white square icon.
Changed how items in battle now sort in this order: Health Items (by strength), status regen, stat boosters.
Changed Toshidex layout, fixed descriptions having empty space.
Added more UI variants. (Yellow, Orange, Purple, Brown)
Added In battle an indicator for how many party members you have, fainted Toshi’s will have faded cards.
Added New TMM.
Added the options menu party swap screens show more info about the Toshimon in your wallet.
Added a back button when selecting a new Toshimon for your party in the wallet menu.
Added end of combat win/lose text.
0.0.3 - 4.23.2021

FIXED
Fixed Moves that switch enemy Toshimon should all be working properly
Fixed TMM’s a Toshimon cant use because of type match will have a red outline
Fixed various battle code cleanups/corrections.
Fixed Various UI adjustments
Fixed Multi-hit attacks stop after the target has been KO’d
Fixed input commands use the unity input routing so interacting with NPC’s and selecting things in battle all use the same ‘Interact’ key.
CHANGED
Changed Item Equip screen
Changed all Items, and TMM’s a Toshimon can equip will have a green border.
Changed Item’s/TMM’s you’ve equipped will be greyed out.
Changed the move type to only change color for damaging attacks
ADDED
Added Text Speed selector in options.
Added a Volume slider in options.
Added move power and accuracy display in battle while selecting moves.
- “Always Hits” ignores accuracy and evasion. Moves with 100% accuracy can miss if the attacker's accuracy or defender's evasion has been modified in battle.
- Moves with “Power: --” only apply status effects (see the attacks description)
Added new UI colors added. You can select from Blue, Green and Red in the options menu. This changes the text box and battle UI colors.
Added Names to text bubbles
Added [Redacted secret update stuff] variants
Added [Redacted secret update stuff]
Added item use to Battle System

0.0.2 - 4.13.2021
FIXED
Fixed Damage calculations for 1 hit KO attacks
Fixed various missing TMM rarities
Fixed Switching Toshimon, enemies will attack if you switch units during your move
Fixed Lobby and Battle music looping properly
Fixed missing status HUD images
Fixed status effects carry over when Toshimon are switched out
Fixed a lot of status conditions with rebalance
CHANGED
Changed item button disabled until item use complete
Changed all movement in lobby and battle is the Arrow Keys and Space to Interact.
Changed % chance most status effects apply on hit, 20% (when it says it ‘may’ apply’) and 100% chance are the %'s on most attacks. (Ex. The move Poison says “Poisons opponent. May lower opponent's Special Defense.” It has a 100% chance to poison and a 20% chance to lower spdef.)
ADDED
Added text on the main menu with all controls.
Added Rest of the hud images
Added Pause menu Item Screen - enabled. You can now connect Items and TMM’s to your
Toshimon’s 3 slots. Note: Items do not currently work.
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