Patch Notes

Game Updates to Beta!

0.0.4 - 04.30.2021

MOVES

  • Fixed moves that swap Toshimon.

  • Fixed moves being able to be used at/less than 0 SP.

  • Fixed some status effect bugs, like Yawn setting infinite sleep.

  • Fixed how/who status effect moves check for HP when applying statuses.

  • Fixed recoil calculation.

  • Fixed SP usage for multi-turn moves, only using SP on the turn they start.

  • Fixed Sleepwalker. Now only usable when asleep and also checks if you woke up that turn.

  • Changed Toshimon can no longer equip TMM’s for moves they already know or have equipped.

  • Changed SP on many moves.

  • Changed how some statuses calculate time left.

  • Changed drain damage. (1/16HP -> 1/20 HP)

  • Changed chance to get out of Trapped status. (33% -> 25%)

  • Changed chance to use moves when confused. (50% -> 33%)

  • Changed Toxicity damage on two turns. ( Max HP/X where X = 22/18/14/10/10 -> 22/16/12/10/10 )

  • Added Flex Toshimon can use all TMM’s (aside from when the above line applies.)

  • Added when a Toshimon has 0 SP on all of its moves they learn “Wimpy Strike” for that fight. (If they have 6 moves one is removed) Wimpy Strike is a low power and accuracy attack with high recoil on hit.

  • Added status effects have 2 slots. They can now overwrite other effects in the same slot but you cannot refresh already active effects until they wear off.

    • Slot 1 - Poison, Burn, Sleep, Paralyse, Freeze, Toxicity

    • Slot 2 - Confuse, Glitch, Flinch, Drain, Trapped, Shield, Charging

  • Added moves that do passive stat boosts have their own slot, you can overwrite but not refresh them until they wear off like normal effects.

ANIMATIONS

  • Changed attack and hit animations to not overlap which should fix many text issues.

  • Changed recall and send out animations to not overlap.

USER INTERFACE

  • Fixed Toshidex now resets the description to the top when you change pages.

  • Fixed that items no longer carry over between battles. Fixed Toshidex now resets the description to the top when you change pages.

  • Fixed that items no longer carry over between battles.

  • Fixed Empty Toshi item slots now correctly have a blank icon instead of a white square icon.

  • Changed how items in battle now sort in this order: Health Items (by strength), status regen, stat boosters.

  • Changed Toshidex layout, fixed descriptions having empty space.

  • Added more UI variants. (Yellow, Orange, Purple, Brown)

  • Added In battle an indicator for how many party members you have, fainted Toshi’s will have faded cards.

  • Added New TMM.

  • Added the options menu party swap screens show more info about the Toshimon in your wallet.

  • Added a back button when selecting a new Toshimon for your party in the wallet menu.

  • Added end of combat win/lose text.

0.0.3 - 4.23.2021

FIXED

  • Fixed Moves that switch enemy Toshimon should all be working properly

  • Fixed TMM’s a Toshimon cant use because of type match will have a red outline

  • Fixed various battle code cleanups/corrections.

  • Fixed Various UI adjustments

  • Fixed Multi-hit attacks stop after the target has been KO’d

  • Fixed input commands use the unity input routing so interacting with NPC’s and selecting things in battle all use the same ‘Interact’ key.

CHANGED

  • Changed Item Equip screen

  • Changed all Items, and TMM’s a Toshimon can equip will have a green border.

  • Changed Item’s/TMM’s you’ve equipped will be greyed out.

  • Changed the move type to only change color for damaging attacks

ADDED

  • Added Text Speed selector in options.

  • Added a Volume slider in options.

  • Added move power and accuracy display in battle while selecting moves.

    - “Always Hits” ignores accuracy and evasion. Moves with 100% accuracy can miss if the attacker's accuracy or defender's evasion has been modified in battle.

    - Moves with “Power: --” only apply status effects (see the attacks description)

  • Added new UI colors added. You can select from Blue, Green and Red in the options menu. This changes the text box and battle UI colors.

  • Added Names to text bubbles

  • Added [Redacted secret update stuff] variants

  • Added [Redacted secret update stuff]

  • Added item use to Battle System

0.0.2 - 4.13.2021

FIXED

  • Fixed Damage calculations for 1 hit KO attacks

  • Fixed various missing TMM rarities

  • Fixed Switching Toshimon, enemies will attack if you switch units during your move

  • Fixed Lobby and Battle music looping properly

  • Fixed missing status HUD images

  • Fixed status effects carry over when Toshimon are switched out

  • Fixed a lot of status conditions with rebalance

CHANGED

  • Changed item button disabled until item use complete

  • Changed all movement in lobby and battle is the Arrow Keys and Space to Interact.

  • Changed % chance most status effects apply on hit, 20% (when it says it ‘may’ apply’) and 100% chance are the %'s on most attacks. (Ex. The move Poison says “Poisons opponent. May lower opponent's Special Defense.” It has a 100% chance to poison and a 20% chance to lower spdef.)

ADDED

  • Added text on the main menu with all controls.

  • Added Rest of the hud images

  • Added Pause menu Item Screen - enabled. You can now connect Items and TMM’s to your

  • Toshimon’s 3 slots. Note: Items do not currently work.

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