Status Conditions
Special and status-altering attacks can cause a variety of conditions.
Every Status Conditions and Their Effects
Burn: Take damage equal to 1/16 of Max HP every turn
Confuse: Confused Toshimon have a 50% chance of causing damage to themselves by accident.
Flinch: Unable to attack for one round.
Freeze: Unable to use moves, 1 in 4 chance per turn to break out or automatically after the duration.
Paralyze: 1 in 5 chance to be unable to use attacks during the duration.
Poison: Take damage equal to 1/16 of Max HP every turn.
Sleep: Unable to use moves, 1 in 5 chance to wake up each turn or automatically after the duration.
Dreaming: Sleep for 2-3 turns and recover 25% of max HP each turn.
Toxicity: Poison damage that scales up each turn doing HP divided by X damage each turn for 5 turns. Turn Damage: 22, 16, 12, 10, 10.
Glitch: Unable to use moves, 1 in 4 chance to wake up on your own each turn or automatically after the duration.
Drained: Take Max HP/20 damage each turn and heal the opponent for the damage that you took.
Trapped: Unable to use moves and take Max HP/20 damage each turn, 1 in 4 chance to break out each turn or automatically after 4-5 turns.
Shield: Block all (positive and negative) status effect changes during the duration.
Charging: Unable to use moves during the duration.
Fainted: When your HP are 0, the Toshimon faints and can no longer attack.

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